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- -------------------------------------------------------------------------
- Leisure Suit Larry Questions and Answers
-
- Question A Answer
- ------------------------------------------------------- - -------------------
-
- "Tiptoe Through the Tulips" was recorded by c Tiny Tim
- "Where's the..." c beef?!
- A nehru jacket is b out of date
- Bourbon Street is in d New Orleans, Louisi
- Calvin Klein is c a clothing designer
- Captain Kangaroo's sidekick was d Mr. Greenjeans
- Charlie McArthy and d Edgar Bergen
- Does a pair of queens beat 3 deuces? a Yes, in Blackjack
- Herb Alpert and the ____ Brass? a Tijuana
- How many molecules are there in a glass of water? d as many as there ar
- I find computer games with adult content b acceptable
- If a physician were on an island with Bo Derek, he woul d thank God
- If Bo Derek were here, I'd ask her to d stop playing comput
- It's not nice to fool b mother nature
- Joe Dimaggio played b Baseball
- Lee Harvey killed c John F. Kennedy
- Mohammed Ali is c a professional boxe
- Peter Piper picked pickled c peppers
- Sergent Pepper was c the leader of the l
- The largest state is b Alaska
- The last name of Annette (on the Mickey Mouse Club) was c Funicello
- The most effective form of birth control is a abstinence
- The most likely place to find virgins is c St. Mary's Girl's S
- The most populous city in the US is c New York
- The result of Watergate was c Richard Nixon quit
- Utah is full of d none of the above
- When playing Monopoly you b must own 4 houses b
- Which is non-alcoholic c Perrier
- Which is not a car? d Toshiba
- Which is not a cheese? d Reisling
- Which is not a city in Mexico? c San Diego
- Which is not an American armed force? d the national league
- Which is not in Hawaii? c Fiji
- Who has not been US attourney general? b Sam Shepard
- Who is buried in Grants tomb? d Mrs. Grant
- Who was not a famous musician? d Tom Garvey
- Who was not a politician? c W.C. Fields
- Who was not an astronaut? a John Milton
- Who was the leader of Nazi Germany? d Adolf Hitler
- Who wrote "To be or not to be"? a Will. Shakespeare
-
- ------------------------------------------------------------------------------
- - Leisure Suit Larry Walkthru/Solve -
- ------------------------------------------------------------------------------
- ================================ INTRODUCTION ================================
-
- Good evening, Swinging Singles. It's 10 o'clock, and you're without a
- date, as usual. But here in Lost Wages, you need not be alone...not if
- you've got plenty of cash, elementary social skills, an good supply of
- breath spray, and a willingness to try anything once. As LEISURE SUIT
- LARRY, you've determined to make this the last lonely night of your
- life.
-
- This walkthru offers only one particular way to play LEISURE SUIT
- LARRY. There is a great deal of flexibility in the game, however, and
- the game can be completed with many fewer points than you will earn
- using this walkthru, although you may miss some very funny and <ahem>
- unusual experiences.
-
- A few necessary conventions. First of all, the game occasionally
- requires you to perform some basic human functions. For the purposes of
- this walkthru, we'll say "USE" where another less delicate word will
- work just as well. Also, for women playing LEISURE SUIT LARRY, you're
- going to have to learn to think like a man. For the most part, that
- means forget the subtlety. In this game, outright deviousness and
- persistence gets the girl.
-
- Inventory control is a cinch in LEISURE SUIT LARRY. You can hold
- everything, and only rarely will the game let you drop or otherwise
- misuse something before you've used it for the correct purpose. The game
- designers have also apparently learned where elephants go to die...your
- mouth. Thus, you have a large (but not bottomless) supply of breath
- spray. You'll want to USE SPRAY whenever somebody begins to make snide
- comments regarding your oral hygiene. Never walk out into the middle of
- the street, despite their seeming desertion. And NEVER linger in a dark
- alley.
-
- Before you start, you'll have to take a little exam to prove your age.
- No help with this one -- you'll have to prove your age on your own. And
- you won't find the answers in any encyclopedia.
-
- You begin your evening in the Land of the Lounge Lizards in front of
- Lefty's, sleazy bar nonpareil. You'll find you've got (in addition to
- your breath spray) $94 in your wallet, as well as some notes and
- business cards you won't need, and credit cards (which won't work in
- this game). You've also got a working Bolex watch. This game spends a
- lot of time tipping the hat to Infocom, so you've got the requisite
- lint. OPEN DOOR and go in.
-
- ============================= WALKTHRU / SOLVE ===============================
-
- What atmosphere! Notice the fine velvet art and the refined clientele.
- I was in a place like this in Upper Sandusky, Ohio once, but that was
- decades ago, and it's a long story. SIT on the empty stool at the bar.
- You can order all the beer and wine you like, but make sure you ORDER
- WHISKEY. You're wise enough not to drink it, but around here, it's not
- tough to find somebody who will. The young lady at the bar just isn't
- very responsive (unless you pinch her), and the only other person
- talking is the guy with the ancient punchlines. So head through the
- doorway at the top of your screen.
-
- Somebody's left a perfectly good rose sitting on the table. Might be a
- perfect gift for a lady (if you can find one), so pedal over and take
- it. TALK TO THE DRUNK, but watch where you step: too near his groin and
- he gets crotchety. Perhaps doing a good deed might get you one in
- return, so GIVE THE WHISKEY TO THE DRUNK. In boozy, sodden gratitude,
- he'll give you a remote control. That's all you'll get out of him, so
- head for the bathroom to the right.
-
- Now, this is quite obviously not the men's room, for a couple reasons,
- but you wouldn't know it from reading the walls. EXAMINE them enough
- times and you'll get a cryptic "password." Remember it. And as long as
- you're there, USE THE TOILET. No doubt some of Larry's best thinking
- gets done that way. When you're done, don't flush the toilet unless
- you've saved the game first.
-
- EXAMINE THE SINK, too. More evidence that this is the ladies' room (or
- perhaps it's co-ed). TAKE THE RING, and wash your hands if you like, for
- all the good it will do you. You'll probably need to WIPE HANDS on
- something since there's nothing here that's "sanitized for your
- protection." Leave the bathroom and head for that lovely red naugahyde
- door in the bar. KNOCK ON THE DOOR and somebody peers out at you. Give
- him the password and go on in.
-
- Friendly looking fellow. He's guarding the goods upstairs, but he can
- be distracted. Since you can't turn on the television by hand, you'll
- need to USE REMOTE CONTROL to turn it on, and if you hunt long enough
- for a program that appeals to the pimp's intellectual instincts, you'll
- surely find one. Once a program's caught his eye, you can wend your way
- upstairs.
-
- Just LOOK at her. She IS a mess, isn't she? Think carefully about this!
- Remember, it's the Eighties, and going unprotected in this situation can
- (and is!) deadly. We don't want your first time to be your last, so
- let's go get some protection. Before leaving, you might want to grab
- that box that's sitting on the table by the window. It's as easy as
- taking candy from a bimbo. OPEN THE WINDOW and climb out. You can leave
- the old-fashioned way, too, but this way's shorter and will net you an
- important tool.
-
- Once you're on the fire escape, notice that little object in the other
- window. You won't be able to get it till much later, though, so don't
- worry about it. Walk to the left end of the fire escape, and you'll find
- the shortcut to the ground floor. And while you're sitting in that bin,
- reflect on all the wonderful, useful things non-playing characters tend
- to throw out in adventure games...rotten cloves of garlic, bones,
- notebooks, and so on. So EXAMINE GARBAGE and take what you find. EXIT
- the bin and walk to the cab stand in front of the bar.
-
- There are three marked cab stands in LEISURE SUIT LARRY, but you can
- call a cab from any screen. The cabby is impatient, so try to position
- yourself in the center of the screen, right by the curb, when you CALL
- CAB. ENTER CAB and you're on your way. TALK TO THE CABBY and he'll give
- you the rundown on Lost Wages hot spots. At the moment, you want to hit
- the Convenience Store, so tell the cabby. When you arrive, PAY CABBY.
- For a startling bit of realism, remember to TIP CABBY as well.
-
- Go straight into the store -- don't stop to talk with questionable
- characters. Besides, you don't have what he wants...yet. In the store,
- the first thing that'll probably catch your eye is the magazine rack.
- TAKE a magazine, and be sure to READ it. It's a well-disguised clue.
-
- Then wander over to the back aisle of the store, on the left, and LOOK
- AT THE SHELF. That wine is a worthwhile investment (vintage pending). At
- last, you may nonchalantly wander over to the counter and discreetly ASK
- CLERK ABOUT CONDOM. It's like trying to order a burger in some fast food
- joints you've visited.
-
- This clerk is used to shady characters like yourself, so don't try to
- leave without paying. Once you're back outside, the sailor will accost
- you again. When he asks you for spare change, type GIVE CHANGE TO BUM
- and the program will tell you that you don't have any. Wait a second,
- and he'll hit you up for wine. G'wan, be a sport. Hand over that Mad Dog
- 20/20, and you'll get some advice (and a useful souvenir). Remember that
- advice; this guy's obviously been around.
-
- Before you head back to Lefty's, EXAMINE THE PHONE on the sidewalk. Jot
- down that number. Maybe it'll lead to a meaningful relationship. Call
- now, before midnight tonight. DIAL PHONE and give it your best shot.
- Good thing you're used to rejection.
-
- Just for the heck of it, walk off to the right, to the next screen. The
- disco looks like a potential "meet market," but you'll find you're not
- up to their standards. At the moment, anyway. So call a cab -- there's
- nowhere else around here to go.
-
- But after all, the night is still young. Let's drop by that Casino the
- driver mentioned before going back to Lefty's. When you get out of the
- cab, there may be a gentleman decked out in a pickle barrel. He may not
- show up till later, but at any rate, you're well-heeled enough to
- purchase one of his apples. So do it. Then go on into the Casino.
-
- SIT at the Blackjack table or PLAY SLOTS, whichever's your speed.
- Either way, you're going to want to break the bank here. The odds are
- much more favorable at the BLACKJACK table, if you know how to play
- (This is a great time to learn!), but the payoffs are greater at SLOTS.
- You need to use the SAVE function often here. SAVE the game right before
- you make your first bet, and name the save after the amount of money you
- have.
- Then keep playing, and SAVE the game each time your total funds
- exceed the amount you had in the last saved game. For easy reference,
- keep changing the name of the save to reflect your total cash. The game
- will end when you hit $250.
-
- Now head "north," to the top of your screen, into the adjoining room.
- You've got no pride, Larry, you're a desperate man. So dig around in the
- ashtray. You'll find the all-important Disco Pass. Take it and head into
- the Cabaret to the right. Sorry, Uncle Lar', no foxes cruising here.
- Perhaps if you wait a bit. Take a seat at the bottom right-hand table.
- Sitting on the comic's whoopee cushion's worth a point. The comic may be
- performing, or perhaps it's the chorus line, but either way, nobody
- shows up, so don't linger. Leave the casino, call a cab, and head for
- the Disco.
-
- When the bouncer gets in your way, SHOW PASS to him, and he'll let you
- through. Once upstairs, you spot her...the woman of your dreams! She's
- sitting all alone. Stop licking your chops, get over there and sit with
- her. LOOK at her. What's the gentlemanly thing to do? ASK HER TO DANCE.
- Hurry out onto the dance floor and do your stuff. John Travolta, eat
- your heart out (actually, this number seems to owe a bit to the Disco
- scene in AIRPLANE).
-
- Go back to the table when the dance is over and SIT again. LOOK at her
- again and TALK. Be persistent. Keep TALKing, and eventually you'll find
- some common ground. Wish it were that easy in real life!
-
- Fawn is a 100% Certified Golddigger, but you found all these nifty
- presents at Lefty's, so it's not really costing you anything. GIVE her
- the rose (or the candy, or the ring...the order doesn't matter). Oooh, I
- just LOVE shallow women! Actually, the hooker's shallow, too, but Fawn
- is blonde. Give FAWN another present. She still doesn't seem too turned
- on, so go for broke. Give her the last present.
-
- Well, it looks like you're going have to do some serious forking over
- if you want this relationship to work. And you're going to have to make
- a lifetime commitment. Well, you're only playing a game; and no guts, no
- glory. Besides, you can afford it. So give Fawn what she wants. Don't
- worry, she's not going to run off: She really IS going to rent the
- Honeymoon Suite for the two of you. Leave the Disco and take a cab to
- the Chapel.
-
- Once you're outside the Chapel, you may notice a quiet, unassuming
- gentleman lurking by the cab stand. Just for giggles, go over to him.
- Hmmm. At least he doesn't want to sell you anything. TALK to him for a
- point.
-
- Now go into the Chapel, and take that last long walk down the aisle.
- Look around all you like, but they're waiting for you to MARRY FAWN. She
- likes to build up the anticipation, doesn't she? Too bad you're not
- carrying around "No Tease." Leave the chapel and head left to the
- Casino.
-
- Enter the Casino, go straight back to the Great Glass Elevator. PRESS
- FOUR. The Honeymoon Suite is the room with the heart on. Knock on the
- door, and Fawn will let you in. But first, a little mood music. Turn on
- the radio. Unfortunately, the commercial (remember the phone number)
- gives Fawn an idea, and you'll have to make a little trip before you
- consummate the relationship.
-
- Go back down to the first floor (PRESS ONE). There's a phone, but
- somebody's gummed up the works. At this point, check your finances;
- you're probably down to just a few bucks. You're going to need about $40
- for the next bit, so stop at the Casino and build up your cash supply to
- $40 or $50, but don't bother with more than that yet.
-
- There's one phone that works, and that's the one outside the
- Convenience Store. So take a cab back there. Be sure to ANSWER THE
- PHONE. What goes around comes around, right? [Note: Also call
- Sierra On-Line for another five points.]
-
- Call Ajax Liquors and order WINE. When they ask where you want to have
- it delivered to, be specific: HONEYMOON SUITE AT THE CASINO HOTEL. If
- you just say Casino Hotel, it won't get there. And whatever you do,
- don't even THINK about getting the wine yourself at the Convenience
- Store. Try it if you like, but save the game first, and get ready for a
- hairy ride back to the Casino.
-
- Head back to the Casino, and go back up to the Honeymoon Suite. Fawn
- will want you to pour the wine, first...and now comes the big payoff.
- Get undressed, or kiss her, or whatever you care to.
-
- Sorry, Larry, I guess it's just not your night. The woman of your
- dreams turned out to be a nightmare. Fortunately, you're not too stuck.
- You got some great advice from the bum outside the Convenience Store. So
- USE KNIFE and TAKE ROPE. Then go downstairs, and using the same
- technique as before, build your finances back up to at least $45.
-
- Larry, maybe you're better off sticking to a sure thing. After you've
- got some bucks again, take a cab back to Lefty's. You're going to lose
- your District Three Virgin's Card if it's the last thing you do. Again,
- knock on the naugahyde door, give the password (the pimp remains
- transfixed in front of the television...just look at those glazed eyes),
- and head upstairs. Go around to the front of the bed and UNDRESS. Now,
- USE THE CONDOM. SAVE GAME just in case. And now, Larry, you're not going
- to be the same "Larry" anymore. Find a verb you're comfortable with and
- go to it. Pick a traditional action, though -- a kinky one may end the
- game quickly.
-
- A little anti-climactic, eh, Larry? (rim shot) One more thing, before
- you leave her with that glow of apathy, be sure to REMOVE CONDOM.
- Otherwise the cops'll getcha for indecent exposure. Why don't they go
- bother the guy outside the Chapel instead?
-
- Exit via the window, but don't go to the left yet. You're now equipped
- to get the pills in the other window, thanks to the hint in "Jugs"
- magazine. Go to the right end of the fire escape and TIE ROPE TO
- RAILING. Then TIE ROPE TO ME. GET PILLS. You'll have to open that window
- somehow. Check your inventory. One of the few unused articles is ideal
- for breaking and entering. BREAK WINDOW WITH HAMMER. Now GET PILLS.
- Examine them. That thing after the "F" isn't a one, by the way.
-
- To get down, you'll have to GO TO FIRE ESCAPE and UNTIE ROPE. Now you
- can take the express to the dumpster and EXIT it again. Go out front.
-
- Where haven't we looked for female companionship? Well, the casino
- hotel's got eight floors. Maybe we can scare up a date there. Take a cab
- to the casino, get in the elevator, and start knocking on doors.
-
- Eventually, you'll find yourself up on the eighth floor, the penthouse.
- There's a beautiful brunette sitting by herself at the desk. (Aren't
- there any REDHEADS in this game?) Be sure to check her out carefully, so
- you know what you're getting into, and turn on the charm. TALK to her
- (and again, you'll have to be persistent if you want to learn about
- her). At some point, she'll stop being communicative and the program
- will urge you to find a medical stimulant.
-
- By now, you should have figured out that the pills are Spanish Fly.
- Give them to Faith. Maybe this is what you've been waiting for, Larry.
- But as it turns out, Faith has incredible will power, so it's not to be.
- But now that she's gone, check out her desk. Once you've noticed the
- button, you'll want to do the obvious.
-
- That means PUSH BUTTON, Larry. Geez, some people....
-
- Go into that elevator. You emerge in the penthouse, tastefully
- decorated with Mark Crowe's finest efforts. Before you go hunting for
- the gurgling sound, go back and to the right around the partition.
- You'll find yourself in the bedroom. Open the closet door and go inside.
- The screen won't change, but LOOK while you're in there, and TAKE
- anything that looks interesting -- that inflatable love doll, for
- example.
-
- "I'm gonna buy a rubber doll that I can call my own...." EXAMINE it.
- It's doubtful that you'll find a meaningful relationship with Olga (I'm
- just guessing that's her name), but you'll never know unless you try.
- BLOW UP DOLL. And there she is, in all her vinyl splendor. Time once
- again to explore nature's glorious mysteries, so USE DOLL (or whatever).
-
- The machine will balk at the idea, but answer YES to the question.
-
- Well, Larry, perhaps you should have been gentler. Follow Olga out to
- the terrace. And meet the REAL woman of your dreams! Look carefully, and
- you can find her name (it's on the towel, and it's a clue). TALK to her,
- and she'll invite you in for a dip. Take her up on it. UNDRESS, and
- you'll dive right in.
-
- LOOK at her. She won't want to talk -- mere words cannot express what
- she's got in mind for the two of you. Notice the "come hither" look,
- none of this coy "wink wink nudge nudge" business. She's trying to
- seduce you, but you need to give her a particular item. Think of her
- name and look at your inventory.
-
- C'mon, you know what she really wants, don't you? GIVE APPLE TO EVE.
- Then lie back and enjoy, Larry. You've earned it.
-
- THE END
-